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Program
Program
Paper Session: Behind the Scene – Hardware and Toolkits
Session chair: Andy Wilson
- Single User MultiTouch on the DiamondTouch: From 2x1D to 2D (Francois Berard, Yann Laurillau)
- reacTIVision and TUIO: A Tangible Tabletop Toolkit (Martin Kaltenbrunner)
- PyMT (Thomas Hansen, Juan Pablo Hourcade, Sharath Patali, Matiue Virbel, Thiago Serra)
- FiberBoard – Compact Multi-Touch Display Using Channeled Light (Daniel Jackson, Tom Bartindale, Patrick Olivier) – short paper
- Inverted FTIR: Easy Multitouch Sensing for Flatscreens (Florian Echtler, Andreas Dippon, Marcus Tönnis, Gudrun Klinker) – short paper
Paper Session: Interaction Design
Session chair: Andreas Butz
- CRISTAL: Design and Implementation of a Remote Control System Based on a Multi-touch Display (Thomas Seifried, Michael Haller, Stacey D. Scott, Florian Perteneder, Christian Rendl, Daisuke Sakamoto, Masahiko Inami)
- Analysis of Natural Gestures for Controlling Robot Teams on Multi-touch Tabletop Surfaces (Mark Micire, Munjal Desai, Amanda Courtemanche, Holly Yanco)
- Developing the Story: The Iterative Design of the TellTable Interface (John Helmes, Xiang Cao, Siân E. Lindley, Abigail Sellen) – short paper
- FluidPaint: an Interactive Digital Painting System using Real Wet Brushes (Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Frank Van Reeth, Eddy Flerackers) – short paper
Paper Session: Input and Interaction
Session chair: Hrvoje Benko
- Stacks on the Surface: Resolving Physical Order with Masked Fiducial Markers (Tom Bartindale, Chris Harrison) – short paper
- I-Grabber: Expanding Physical Reach in a Large-Display Tabletop Environment Through the Use of a Virtual Grabber (Martha Abednego, Joong-Ho Lee, Won Moon, Ji-Hyung Park) – short paper
- Visualizing and Manipulating Automatic Document Orientation Methods Using Vector Fields (Pierre Dragicevic, Yuanchun Shi) – short paper
Paper Session: Tangible Interfaces
Session chair: Carl Gutwin
- PaperLens: Advanced Magic Lens Interaction above the Tabletop (Martin Spindler, Sophie Stellmach, Raimund Dachselt)
- Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table (Mark Hancock, Otmar Hilliges, Dominikus Baur, Christopher Collins, Sheelagh Carpendale)
- The Haptic Tabletop Puck: Tactile Feedback for Interactive Tabletops (Nicolai Marquardt, Miguel A. Nacenta, James E. Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin)
Paper Session: Extending Basic Surface Interaction Capabilities
Session chair: Raimund Dachselt
- Enhancing Input On and Above the Interactive Surface with Muscle Sensing (Hrvoje Benko, T. Scott Saponas, Dan Morris, Desney Tan)
- Hand Distinction for Multi-Touch Tabletop Interaction (Chi Tai Dang, Martin Straub, Elisabeth André)
- Getting Practical with Interactive Tabletop Displays: Designing for Dense Data, "Fat Fingers," Diverse Interactions, and Face-to-Face Collaboration (Stephen Voida, Julie Stromer, Matthew Tobiasz, Petra Isenberg, Sheelagh Carpendale)
- Extending Touch: Towards Interaction with Large-Scale Surfaces (Alexander Schick, Florian van de Camp, Joris Ijsselmuiden, Rainer Stiefelhagen)
Paper Session: Surface Interaction with 3D Data
Session chair: Edward Tse
- Simulating Grasping Behavior on an Imaging Interactive Surface (Andrew Wilson)
- Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables (Mark Hancock, Thomas ten Cate, Sheelagh Carpendale)
- Navigation Modes For Combined Table/Screen 3D Scene Rendering (Rami Ajaj, Frédéric Vernier, Christian Jacquemin)
Paper Session: Studies and Evaluations
Session chair: Tobias Isenberg
- Investigating Multi-Touch and Pen Gestures for Diagram Editing on Interactive Surfaces (Mathias Frisch, Jens Heydekorn, Raimund Dachselt)
- The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops (Mark Hancock, Miguel Nacenta, Carl Gutwin, Sheelagh Carpendale)
- ShadowGuides: Visualizations for In-Situ Learning of Multi-Touch and Whole-Hand Gestures (Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, Daniel Wigdor)
- Stacked Half-Pie Menus – Navigating Nested Menus on Interactive Tabletops (Tobias Hesselmann, Stefan Flöring, Marwin Schmitt)
Paper Session: Collaborative Experiences
Session chair: Frank Maurer
- WebSurface: an Interface for Co-located Collaborative Information Gathering (Philip Tuddenham, Ian Davies, Peter Robinson)
- Unpacking Collaboration Around the Tabletop: Implications for Collaborative Learning (Rowanne Fleck, Yvonne Rogers, Nicola Yuill, Paul Marshall, Amanda Harris, Victoria Bonnett, Jochen Rick)
- Collaborative Puzzle Game: a Tabletop Interactive Game for Fostering Collaboration in Children with Autism Spectrum Disorders (ASD) (Alberto Battocchi, Fabio Pianesi, Massimo Zancanaro, Daniel Tomasini, Gianluca Esposito, Paola Venuti, Ayelet Ben-Sasson, Eynat Gal, Patrice L. Weiss)
Posters
- TANGIMALS - An Educational Multi-User Tabletop Game (Florian Klompmaker, Karsten Nebe, Christian Reimann)
- BendDesk: Seamless Integration of Horizontal and Vertical Multi-Touch Surfaces in Desk Environments (Malte Weiss, Simon Voelker, Jan Borchers)
- Show Your Hands: A Vision-Based Approach for User Identification on Interactive Surfaces (Dominik Schmidt, Hans Gellersen)
- Actuated Translucent Controls for Dynamic Tangible Applications on Interactive Tabletops (Malte Weiss, Florian Schwarz, Jan Borchers)
- Effect of Workspace Awareness Support on Distributed Team Collaboration (Mark Ashdown, Yale Song)
- A Steerable Tangible Interface for Multi-Layered Contents played on a Tabletop Interface (Jun Lee, WooHyun Kim, SungPil Hong, YoungTae Roh, HyungSeok Kim, Jee-In Kim)
- ASPECTS: A Support Tool for Collaborative Strategic Planning and Asset Allocation (Phillip J. McClelland, Simon J. Whitmell, Khaled Tangao, Stacey D. Scott)
- Emergency Response System on a Pen-Based Tabletop Display (Yale Song, Mary L. Cummings, Suhail Ahmad, Randall Davis)
- Towards Pen-based Annotation Techniques for Tangible Magic Lenses above a Tabletop (Martin Spindler, Raimund Dachselt)
- Tabletop and Intimacy (Rachel Bolton, Lynn Dombrowski, Jason de Runa, Shaowen Bardzell, Sheng-bo Chen)
- Investigating the Impact of Table Size on Collaborative Problem-Solving (Sepinood H.Gashti, Lin Chen, Stacey Scott)
- A Pattern Language for Interactive Surfaces in Collaborative Workspaces (Malte Weiss, Christian Remy, Jan Borchers)
- Toward an Intelligent Multimodal Interface for Natural Interaction (Ying Yin, Randall Davis)
- Interaction Support for Hybrid Groups of Paper and Digital Documents on Tabletops (Mohammadreza Khalilbeigi, Jürgen Steimle, Max Mühlhäuser)
- Haptic Adapter: Finger Attachment to Generate Tactile Feedback for Touch Panel Operation (Itsuo Kumazawa)
- Curve - Blending Horizontal and Vertical Interactive Surfaces (Raphael Wimmer, Florian Schulz, Fabian Hennecke, Sebastian Boring, Heinrich Hußmann)
- Moving Beyond the Tabletop as an Appliance (Christopher Ackad, Anthony Collins, Judy Kay)
- Researching and Designing for Engaging Tabletop Experiences (Heiko Maiwand, Casey Addy, Chad Camara, Jingyu Wu, Shaowen Bardzell)
- Managing Variability in Software Systems for Vertical & Horizontal Displays (Yaser Ghanam, Darren Andreychuk , Frank Maurer)
- XNT: Object Transformation on Multi-Touch Surfaces (Behrooz Ashtiani, Wolfgang Stuerzlinger)
- Exploring One- and Two-Touch Interaction for 3D Scientific Visualization Spaces (Lingyun Yu, Tobias Isenberg)
- Ice Cream Stand: A mixed-reality educational game for tabletop surfaces (Jerome Bohaychuk, Maha Shouman, Frank Maurer)
Interactive Demos
- Trollskogen: A multitouch tabletop framework for enhancing communication amongst cognitively disabled children (Ru Zarin)
- The Haptic Tabletop Puck: The Video (Nicolai Marquardt, Miguel A. Nacenta, James E. Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin)
- Getting Practical with Interactive Tabletop Displays: Designing for Dense Data, "Fat Fingers," Diverse Interactions, and Face-to-Face Collaboration (Stephen Voida, Matthew Tobiasz, Julie Stromer, Petra Isenberg, Sheelagh Carpendale)
- RealTimeChess: a Real-Time Strategy and Multiplayer game for Tabletop Displays (Jonathan Chaboissier, Frédéric Vernier)
- Curator: A Design Environment for Curating Tabletop Museum Experiences (Benjamin Sprengart, Anthony Collins, Judy Kay)
- Seamless interaction between "creation" and "appreciation" : Multi-touch Drawing Interface (Daisuke FUNATO, Satoshi SHIBUYA, Ayumi KIZUKA, Ken-ichi KIMURA, Rina NAGANUMA)
- PaperLens: Advanced Magic Lens Interaction Above the Tabletop (Martin Spindler, Raimund Dachselt)
- PAC-PAC: Pinching Gesture Recognition for Augmented Tabletop Video Game (Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike)
- MeTaTop: A Multi-Sensory and Multi-User Interface for Collaborative Analysis (Christoph Bichlmeier, Sandro-Michael Heining, Latifa Omary, Philipp Stefan, Ben Ockert, Ekkehard Euler, Nassir Navab)
- 3D Multitouch Advanced Interaction Techniques and Applications (Christophe Bortolaso, Emmanuel Dubois, Nicolas Dittlo, Jean-Baptiste de la Rivière)
- TAP - Visual Analytics on Surface Computers (Stefan Flöring, Tobias Hesselmann)
- TouchTones - Multi-User Collaborative Music Composer (Darren David, Lee Granas, Jules Konig, Nathan Moody, Joshua Santangelo)
- FiberBoard - Compact Multi-Touch Display Using Channeled Light (Daniel Jackson, Tom Bartindale, Patrick Olivier)
- A Multi-Touch Tabletop Interface for Applying Collaborative Creativity Techniques (Marc René Frieß, Martin Kleinhans, Florian Echtler, Florian Forster, Georg Groh)
- Nori Scrum Meeting Table (Henning Voss, Georg Schneider)
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